DXVK 2.4 Released With D3D8 Support, Enhanced Native WSI, and More

The latest version of DXVK, version 2.4, has been released with a host of new features and improvements. DXVK is a Vulkan-based translation layer for Direct3D 9, 10, and 11 which allows users to run Windows games on Linux using the Vulkan API.

One of the most exciting new features in DXVK 2.4 is support for Direct3D 8, which opens up the possibility of running even more Windows games on Linux. This is a significant development for users who have been enjoying the benefits of DXVK but were unable to play some older games that only support Direct3D 8. With this new feature, a wider range of games can now be played on Linux without the need for a Windows operating system.

In addition to the Direct3D 8 support, DXVK 2.4 also includes enhancements to native WSI (Window System Integration), which is designed to improve the performance and stability of the translation layer. This means that games running through DXVK should have better compatibility with different window managers and desktop environments on Linux.

Other improvements in DXVK 2.4 include better compatibility with certain games, improved performance for games using DXGI flip model presentation, and various bug fixes and optimizations. These updates are sure to enhance the overall gaming experience for users running Windows games on Linux through DXVK.

Overall, DXVK 2.4 is a significant update that brings important new features and improvements to the popular translation layer. With support for Direct3D 8, enhanced native WSI, and various other enhancements, DXVK continues to be a valuable tool for Linux users who want to play their favorite Windows games on their preferred operating system.

If you are a Linux user who enjoys gaming, be sure to check out DXVK 2.4 and see how it can improve your gaming experience on Linux. Whether you’re a fan of older games that only support Direct3D 8 or you just want a smoother gaming experience, DXVK 2.4 has something for everyone.